AI Insights · Timothy · July 2024
Top 5 Hybridcasual Games on iOS in Australia Q2 2024
Discover the performance trends of the top 5 hybridcasual games on iOS in Australia during Q2 2024, including key insights on downloads, revenue, and weekly active users.
In Q2 2024, the top 5 hybridcasual games on iOS in Australia demonstrated varied performance trends in terms of downloads, revenue, and weekly active users. Below, we provide an overview of the key metrics for each game, based on data from Sensor Tower.
Last War:Survival experienced a steady increase in revenue, starting from approximately $147K in early April and peaking at around $213K by mid-June. Downloads fluctuated, reaching a high of 17K in early April and dipping to nearly 10K by the end of June. Weekly active users saw a gradual increase from 34K to about 38K over the quarter.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. showed consistent weekly revenue, averaging around $2.7K, with a slight peak at $2.9K in the last week of June. Downloads saw a gradual recovery from a low of 7.8K in late April to 11K by the end of June. Weekly active users remained relatively stable, fluctuating between 89K and 104K.
Zen Word® - Relax Puzzle Game saw a notable increase in revenue, starting at $858 in early April and rising to $2.3K by the end of June. Downloads, however, showed a declining trend, from 14.7K in early April to just under 4K by the end of June. Weekly active users saw an initial increase, peaking at 35K in mid-May, before stabilizing around 28K by the end of the quarter.
My Perfect Hotel from SayGames LTD exhibited a significant rise in revenue towards the end of the quarter, growing from $2.7K in early April to approximately $5K by mid-June. Downloads also saw a substantial increase, starting at 5.6K and reaching over 11K by mid-June. Weekly active users grew steadily from 17K to around 27K by the end of June.
Traffic Escape! from Fomo Games showed an upward trend in revenue, starting at $680 in early April and peaking at $1.1K by mid-June. Downloads remained relatively stable, with a notable increase in early June, reaching 9.6K. Weekly active users also saw a significant rise, from 33K in early April to 48K by the end of June.
For more detailed insights and data on these and other mobile games, visit Sensor Tower.